Big Crunch

Aug 2018

Project Group Size: Solo

Development Time: 2 Days

An FPS endless runner about collapsing of the universe. Generating tons of asteroids and interstellar dust was a challenge.  Since Unity's WebGL is pretty weak in terms of FPS, you can have a better experience on downloaded version. Made for Ludum Dare 42 with the theme space. It won the 16th place out of 3000 games in the fun category

Highlight Of The Project

Infinite asteroid generation. Material Optimizations


My Role

  •  Programmer
  •   Game Designer
  •  Audio Design

Tools I've Used For This Project

  •  Unity Engine
  •   Visual Studio Community
  •  Photoshop CS6
  •  AseSprite
  •  Audacity
  •  MagicaVoxel
  •  BeepBox
  •  Chiptune