Journey To Home

Dec 2019 - Jan 2021

Project Group Size: Solo

Development Time: 25 days

It's a university project for my Playful Experiences class. We had to make a game that invokes a feeling. So I picked anxiety. I wanted a unique thing so more specifically I've picked social anxiety. The game works with the idea of commute to home in a crowded city. But I intentionally exaggerated the feelings.

Highlight Of The Project

Feeling based game mechanics


My Role

  •  Everything

Tools I've Used For This Project

  •  Unity Engine
  •   Visual Studio Community
  •  Photoshop CS6
  •  AseSprite
  •  Audacity